Sandboxes: Supporting Social Play through Collaborative Multimedia Composition on Mobile Phones
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats each shared item as a distinct message. We argue that there are compelling reasons to utilize a more flexible, cohesive approach to media sharing. To test this idea, we developed Sandboxes, a prototype application for mobile phones that goes beyond basic media sharing to offer a form of collaborative multimedia composition. The design of Sandboxes is based upon three primary themes: interactivity, flexibility and cohesiveness.
Copyright © 2004 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or [email protected]. The definitive version of this paper can be found at ACM's Digital Library -http://www.acm.org/dl/.