Learning to Play, Imitate and Collaborate with Pesky Humans
Speaker: Dr Sam Devlin, Microsoft Research
Sam Devlin shares design patterns he has learnt researching and developing machine learning for non-player character control from collaborations on Age of Empires 4, Bleeding Edge, Minecraft, and more. The talk cuts through the research jargon and AI hype to a core set of three fundamental approaches: learning to play by reinforcement, imitating by behaviour cloning, and combining these to enable collaboration with any human player.
- Date:
- Haut-parleurs:
- Sam Devlin
- Affiliation:
- Microsoft Research
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Towards Ad-Hoc Teamwork for Improved Player Experience | Sam Devlin
Speakers:- Sam Devlin